Screen Shots


Character Description

My character is a combination of a wolf and a man. We is a strong and savage warrior who inst afraid of a fight. There are many elements that I considered when designing this character. I considered the colors, shapes, scale, etc. For the colors I chose mainly brown, black, grey, and tan. Each of these colors serve their own purpose and are meant to convey different feelings/emotions.  The brown was because that is the color of many types of fur. When researching fur I found that brown was one of the main colors. Also the browns helps the character to blend into the forest/game environment that he is in. The brown of his fur will match the brown of the trees and help him to become a better warrior. The grey/black was used to convey the mysterious nature of the character. The character is a quite individual doesn't open up to many people, so there are many things that people do not know about him. These colors help to give the player that sense of mystery. The tan was used to brighten the character up a little bit. I felt the the character had a lot of dark colors, so the tan is there to help to add some light to him. 

The next element that was considered was the shapes in the character. Different shapes can convey different emotions about the character. There are 3 different types of shapes, there are squares, triangles, and circles. One of the shapes that I used a lot was the triangle. Triangles represent aggression, masculinity, or force. Since my character is a savage warrior it would make sense that he had a lot of triangle shapes. I included the triangles in the fur, weapon, body shape. The characters fur and body was many spike shapes in it with are there to show that he is an aggressive warrior and not to be messed with. I also Included squares into the character. The squares were incorporated in the waste piece that he is wearing. Squares represent maturity, stability, balance, stubbornness. These are all traits that a good warrior should have. So, it was important that I included these in the design of the character. 

Scale was also considered in the design of the character. I didn't want to make him too big otherwise he wouldn't be a good fighter since he wouldn't be able to move around quickly. I also didn't want to make him too small otherwise people wouldn't be intimidated by him. I ended up making him the size of a human and I think that it works well.

Overall I combined these elements to design this character. I think that he turned out pretty well and I had fun making him.

Audio Description

Environment Description

Since my character is a wolf, I figured the environment should match what sort of habitats you would find a wolf in. The background is a landscape scene that contains some trees/grass and a mountain. Wolfs typically live in forest or woodland areas so this environment is designed to match that. For the platforms I found sprites that contained a mixture of grass and rocks, which are abundant in forest areas. The Color reading that we did for class mentioned that different colors convey different meanings. The blue in the background is meant to convey the calmness of the forest , but it could also convey the cold/mysterious nature of my character. The green in the platforms is meant to convey nature which is important to my character. Overall I believe that the colors and elements that I have included suit the character well and help to reinforce the nature of the character. 

Audio Description

For my audio I included background ambient noises. These noises are similar to what you would hear if you were in a forest. The sounds help to reinforce the idea that my character would be found in a forest and helps to make the environment a little more believable. The sound reading mentioned that there are three different types of sound. There is direct, indirect, and environmental. The type that I included is environmental communication. This type of sound helps to reinforce a character or object's existence in the game environment. The character literally comes alive as a personality or physical entity. The audio helps to make the player feel like the character is actually in that forest environment. 


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